🏃♂️ Player Object API
In LLSE, use "player objects" to manipulate and obtain information about a player.
Get a Player Object
Get From Event or API
By registering the event listener function, get the player object related to the related event given by BDS. For details, see Event listener documentation - EventAPI
Acquired From Existing Players
Manually generate player objects by player information Use this function to manually generate objects. Note that the player you want to get must be online, otherwise the generation will fail.
mc.getPlayer(info)
Tip
Versions before 0.8.13 could not get player by UUID
- Parameters:
- info :
String
Player's name, XUID or UniqueId or UUID. - Return value: The generated player object.
- Return value type:
Player
- If the return value is
Null
, it means that getting the player failed.
Get All Online Players
This function returns an array of player objects, each of which corresponds to a player on the server.
mc.getOnlinePlayers()
- Return value: List of online
Player
objects. - Return value type:
Array<Player,Player,...>
Note: Do not save a
Player
object long-term. When the player exits the server, the corresponding player object will become invalid. Therefore, if there is a need to operate a player for a long time, please obtain the real-time player object through the above methods.
Player Object - Properties
Each player object contains some fixed object properties. For a particular player object pl
, there are these properties.
Attributes | Meaning | Data Type |
---|---|---|
pl.name | Player's name | String |
pl.pos | Player's coordinates | FloatPos |
pl.feetPos | The coordinates of the player's leg | FloatPos |
pl.blockPos | The coordinates of the block that the player is standing on. | IntPos |
pl.lastDeathPos | The coordinates of the block that the player last died. | IntPos |
pl.realName | Player's Real Name | String |
pl.xuid | Player XUID String | String |
pl.uuid | Player Uuid string | String |
pl.permLevel | Player's permission level (0 - 4) | Integer |
pl.gameMode | Player's game mode (0 - 2, 6) | Integer |
pl.canSleep | Whether the player can sleep | Boolean |
pl.canFly | Whether the player can fly | Boolean |
pl.canBeSeenOnMap | Whether the player can be seen on map | Boolean |
pl.canFreeze | Whether the player can freeze | Boolean |
pl.canSeeDaylight | Whether the player can see daylight | Boolean |
pl.canShowNameTag | Whether the player can show name tag | Boolean |
pl.canStartSleepInBed | Whether the player can start sleep in bed | Boolean |
pl.canPickupItems | Whether the player can pickup items | Boolean |
pl.maxHealth | Player's maximum health | Integer |
pl.health | Player's current health | Integer |
pl.inAir | Whether the player is in the air | Boolean |
pl.inWater | Whether the player is in water | Boolean |
pl.inLava | Whether the player is in lava | Boolean |
pl.inRain | Whether the player is in rain | Boolean |
pl.inSnow | Whether the player is in snow | Boolean |
pl.inWall | Whether the player is in wall | Boolean |
pl.inWaterOrRain | Whether the player is in water or rain | Boolean |
pl.inWorld | Whether the player is in world | Boolean |
pl.inClouds | Whether the player is in clouds | Boolean |
pl.speed | Player's current speed | Float |
pl.direction | Player's current orientation | DirectionAngle |
pl.uniqueId | Player's (entity's) unique identifier | String |
pl.isLoading | Player is loading | Boolean |
pl.isInvisible | Player is invisible | Boolean |
pl.isInsidePortal | Player is inside portal | Boolean |
pl.isHurt | Player is hurt | Boolean |
pl.isTrusting | Player is trusting | Boolean |
pl.isTouchingDamageBlock | Player is touching the damage block | Boolean |
pl.isHungry | Player is hungry | Boolean |
pl.isOnFire | Player is on fire | Boolean |
pl.isOnGround | Player is on ground | Boolean |
pl.isOnHotBlock | Player is on hot block (magma and etc.) | Boolean |
pl.isTrading | Player is trading | Boolean |
pl.isAdventure | Player is in Adventure Mode | Boolean |
pl.isGliding | Player is gliding | Boolean |
pl.isSurvival | Player is in Survival Mode | Boolean |
pl.isSpectator | Player is in Spectator Mode | Boolean |
pl.isRiding | Player is riding | Boolean |
pl.isDancing | Player is dancing | Boolean |
pl.isCreative | Player is in Creative Mode | Boolean |
pl.isFlying | Player is flying | Boolean |
pl.isSleeping | Player is sleeping | Boolean |
pl.isMoving | Player is moving | Boolean |
pl.isSneaking | Player is sneaking | Boolean |
These object properties are read-only and cannot be modified. in:
- coordinates and leg coordinates: player is two blocks high, and
pos
are the coordinates of the player's view's height,feetPos
are the coordinates of the block position displayed in the game - The value of the Player Game Mode attribute is:
0
for survival mode,1
for creative mode,2
for adventure mode,3
for spectator mode - Player's real name attribute stored strings can be considered reliable, they will not be changed by name changes
- Player device IP address attribute stores the player's device IP and port number, the format is similar to
12.34.567.89:1111
- For a detailed explanation of the player's current orientation attribute, see Basic Game Interface Documentation
- The comparison table of operation authority level attributes is as follows:
Permission Level | Corresponding Authority |
---|---|
0 | Ordinary Member |
1 | OP permissions |
4 | OP + Console permissions |
Player Object - Function
Each player object contains some member functions (member methods) that can be executed. For a specific player object pl
, you can perform some operations on this player through the following functions.
Determine if the Player Is OP
pl.isOP()
- Return value: Whether the player is an OP.
- Return value type:
Boolean
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Disconnect Player
pl.kick([msg])
pl.disconnect([msg])
- Parameters:
- msg :
String
(Optional parameter) The reason for the disconnection displayed to the kicked player. Defaults to "disconnecting from server". - Return value: Whether the connection was successfully disconnected.
- Return value type:
Boolean
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Send a Text Message to the Player
pl.tell(msg[,type])
pl.sendText(msg[,type])
-
Parameters:
-
msg :
String
The message to be sent. -
type :
Integer
(Optional parameter) The type of text message to send, default is0
.Type Parameter Message Type 0 Normal Message (Raw) 1 Chat Message (Chat) 4 Music Box Message (Popup) 5 Message Above the Inventory (Tip) 9 JSON format message (JSON) -
Return value: Whether the message was sent successfully.
-
Return value type:
Boolean
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Set Title Message to the Player
pl.setTitle(content[,type[,fadeInTime,stayTime,fadeOutTime]])
-
Parameter:
-
content :
String
The title content. -
type :
Integer
(optional) The title type, default = 2.Types Description 0 Clear 1 Reset 2 SetTitle 3 SetSubTitle 4 SetActionBar 5 SetDurations 6 TitleTextObject 7 SubtitleTextObject 8 ActionbarTextObject -
fadeInTime :
Integer
(optional) Fade in time, inTick
, default is 10 -
stayTime:
Integer
(optional) Stay time, in
Tick
, default is 10 -
fadeOutTime:
Integer
(optional) Fade out time, in
Tick
, default is 10 -
Return value: Is send successfully?
-
Return value type:
Boolean
Broadcast a Text Message to All Players
mc.broadcast(msg[,type])
-
Parameters:
-
msg :
String
The message to be sent. -
type :
Integer
(Optional parameter) The type of text message to send, default is0
.Type Parameter Message Type 0 Normal Message (Raw) 1 Chat Message (Chat) 4 Music Box Message (Popup) 5 Message Above the Inventory (Tip) 9 JSON format message (JSON) -
Return value: Whether the message was sent successfully.
-
Return value type:
Boolean
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Display a toast to the top of the screen
pl.sendToast(title,message)
-
Parameters:
-
title :
String
The title of the toast. -
message :
string
the message that the toast may contain alongside the title. -
Return value: Whether the message was sent successfully.
- Return value type:
Boolean
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Execute a Command as a Player
pl.runcmd(cmd)
- Parameters:
- cmd :
String
The command to be executed. - Return value: Whether the execution was successful.
- Return value type:
Boolean
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Speak as a Player
pl.talkAs(text)
- Parameters:
- text :
String
The text the player will be made to say. - Return value: Whether the execution was successful.
- Return value type:
Boolean
Get Player Distance To Pos
pl.distanceTo(pos)
pl.distanceToSqr(pos)
- Parameters:
- pos :
Entity
/Player
/IntPos
/FloatPos
The target position. - Return value: Distance to coordinates (in blocks).
- Return value type:
Number
Speak to a Player as a Player
pl.talkAs(target,text)
- Parameters:
- target :
Player
The player who will be spoken to. - text :
String
The text the player will be made to say. - Return value: Whether the execution was successful.
- Return value type:
Boolean
Teleport the Player to the Specified Location
pl.teleport(pos[,rot])
pl.teleport(x,y,z,dimid[,rot])
- Parameters:
-
pos:
IntPos
/FloatPos
Target position coordinates (or use x, y, z, dimid to determine player position) -
rot:
DirectionAngle
(Optional) The orientation of the player after teleport, or the same orientation as before teleport if default
-
Return value: Whether the teleport was successful or not.
-
Return value type:
Boolean
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Kill the Player
pl.kill()
- Return value: Whether the execution was successful.
- Return value type:
Boolean
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Damage the Player
pl.hurt(damage,type,source)
- Parameters:
- damage :
Float
The amount of damage to deal to the player. - type :
Integer
Actor Damage Cause - source:
Entity
Source of damage - Return value: Whether the damage was dealt.
- Return value type:
Boolean
Note that the damage dealt here is real damage and cannot be reduced by protective equipment such as armor.
ActorDamageCause ENUM |
---|
ActorDamageCause.Override |
ActorDamageCause.Contact |
ActorDamageCause.EntityAttack |
ActorDamageCause.Projectile |
ActorDamageCause.Suffocation |
ActorDamageCause.All |
ActorDamageCause.Fire |
ActorDamageCause.FireTick |
ActorDamageCause.Lava |
ActorDamageCause.Drowning |
ActorDamageCause.BlockExplosion |
ActorDamageCause.EntityExplosion |
ActorDamageCause.Void |
ActorDamageCause.Suicide |
ActorDamageCause.Magic |
ActorDamageCause.Wither |
ActorDamageCause.Starve |
ActorDamageCause.Anvil |
ActorDamageCause.Thorns |
ActorDamageCause.FallingBlock |
ActorDamageCause.Piston |
ActorDamageCause.FlyIntoWall |
ActorDamageCause.Magma |
ActorDamageCause.Fireworks |
ActorDamageCause.Lightning |
ActorDamageCause.Charging |
ActorDamageCause.Temperature |
ActorDamageCause.Freezing |
ActorDamageCause.Stalactite |
ActorDamageCause.Stalagmite |
Heal the Player
pl.heal(health)
- Parameters:
- health :
Integer
Number of hearts to heal. - Return value: Whether heal was dealt.
- Return value type:
Boolean
Set Health for Player
pl.setHealth(health)
- Parameters:
- health :
Integer
Number of hearts. - Return value: Whether set health for player was success.
- Return value type:
Boolean
Set Absorption Attribute for Player
pl.setAbsorption(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Attack Damage Attribute for Player
pl.setAttackDamage(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Maximal Attack Damage Attribute for Player
pl.setMaxAttackDamage(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Follow Range Attribute for Player
pl.setFollowRange(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Knockback Resistance Attribute for Player
pl.setKnockbackResistance(value)
- Parameters:
- value :
Integer
New value (0 or 1) - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Luck Attribute for Player
pl.setLuck(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Movement Speed for Player
pl.setMovementSpeed(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Underwater Movement Speed for Player
pl.setUnderwaterMovementSpeed(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Lava Movement Speed for Player
pl.setLavaMovementSpeed(value)
- Parameters:
- value :
Integer
New value - Return value: Whether set attribute value for player was success.
- Return value type:
Boolean
Set Max Health for Player
pl.setMaxHealth(health)
- Parameters:
- health :
Integer
Number of hearts. - Return value: Whether set max health for player was success.
- Return value type:
Boolean
Set Hunger for Player
pl.setHungry(hunger)
- Parameters:
- hunger :
Integer
Number of hunger. - Return value: Whether set hunger for player was success.
- Return value type:
Boolean
Set the Specified Player on Fire
pl.setFire(time,isEffect)
- Parameters:
- time :
Integer
Fire time, in seconds. - isEffect :
Boolean
Will there be a fire effect? - Return value: Whether the player was set on fire.
- Return value type:
Boolean
Put Out The Player
pl.stopFire()
- Return value: Has been extinguished.
- Return value type:
Boolean
Scale Player
pl.setScale(scale)
- Parameters:
- scale :
Float
New player size - Return value: Whether the player was scaled.
- Return value type:
Boolean
Rename Player
pl.rename(newname)
- Parameters:
- newname :
String
Player's new name. - Return value: WHether the rename was successful.
- Return value type:
Boolean
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Get the Block the Player Is Currently Standing On
pl.getBlockStandingOn()
- Return value: The
Block
object currently standing on. - Return value type:
Block
Get the Player's Device Information Object
pl.getDevice()
- Return value: Device information object corresponding to the player
- Return value type:
Device
The device information object stores certain information about the player's device, such as device IP address, device type, network latency, etc.
For additional information about device information objects, please refer to Device Information Objects API
Get the Item Object in the Player’s Main Hand
pl.getHand()
- Return value: The item object in the player's main hand.
- Return value type:
Item
The item object obtained here is a reference. That is to say, modifying the item object returned here, or using its API, is equivalent to directly operating the corresponding item in the player's main hand.
Get the Item Object of the Player’s Off-Hand
pl.getOffHand()
- Return value: The item object in the player's off-hand
- Return value type:
Item
The item object obtained here is a reference. That is to say, modifying the item object returned here, or using its API, is equivalent to directly operating the corresponding item in the player's off hand.
Get the Container Object of the Player’s Inventory
pl.getInventory()
- Return value: The container object corresponding to the player's inventory
- Return value type:
Container
For more usage of container objects, please refer to Container Object API Documentation
Gets the Container Object for the Player’s Armor Bar
pl.getArmor()
- Return value: The container object corresponding to the player's armor bar
- Return value type:
Container
For more usage of container objects, please refer to Container Object API Documentation
Get the Container Object of the Player’s Ender Chest
pl.getEnderChest()
- Return value: The container object corresponding to the player's ender chest.
- Return value type:
Container
For more usage of container objects, please refer to Container Object API Documentation
Get the Player’s Respawn Coordinates
pl.getRespawnPosition()
- Return value: Respawn point coordinates
- Return value type:
IntPos
Modify the Player’s Respawn Coordinates
pl.setRespawnPosition(pos)
pl.setRespawnPosition(x,y,z,dimid)
- Parameters:
- pos :
IntPos
orFloatPos
Respawn coordinates (or use x, y, z, dimid to determine respawn position) - Return value: Whether the modification was successful.
- Return value type:
Boolean
Give the Player an Item
pl.giveItem(item[, amount])
- Parameters:
-
item :
Item
The item being given. -
amount:
Integer
(Optional) The number of item given. If this parameter is provided, the Count property of the item object itself will be ignored. - Return value: Whether the item was given. - Return value type:
Boolean
If the player's inventory is full, excess items will be drop.
Clears All Items of the Specified Type From the Player’s Backpack
pl.clearItem(type[, count)
- Parameters:
- type :
String
Item object type name to clear - count :
Integer
(Optional)Item count to be clear - Return value: The number of items cleared
- Return value type:
Integer
Compares the type attribute of all items in the player's inventory, main hand, off-hand, and armor to this string. If found, clear this item.
Refresh Player Inventory, Armor Bar
pl.refreshItems()
- Return value: Whether the refresh was successful
- Return value type:
Boolean
After modifying the player's items, in order for the client to take effect, it is necessary to refresh all the player's items.
Refresh All Chunks Loaded by the Player
pl.refreshChunks()
- Return value: Whether the refresh was successful.
- Return value type:
Boolean
Modify Player Operation Permissions
pl.setPermLevel(level)
-
Parameters:
-
level :
Integer
Target operation authority levelPlayer Permission Level Corresponding Permission Authority 0 Ordinary Member Permissions 1 OP Permissions 4 OP + Console Permissions -
Return value: Whether the modification was successful.
-
Return value type:
Boolean
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Modify Player Game Mode
pl.setGameMode(mode)
-
Parameters:
-
mode :
Integer
Target game mode,0
is survival mode,1
is creative mode,2
is adventure mode.6
is spectator mode. - Return value: Whether the modification was successful.
- Return value type:
Boolean
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Increase Player Experience Level
pl.addLevel(count)
- Parameters:
- count :
Integer
The number of experience levels to add. - Return value: Whether the setting was successful.
- Return value type:
Boolean
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Decreases Player Experience Level
pl.reduceLevel(count)
- Parameters:
- count :
Integer
The number of experience levels to reduce. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Get Player Experience Level
pl.getLevel()
- Return value: The player's experience level.
- Return value type:
Integer
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Set Player Experience Level
pl.setLevel(count)
- Parameters
- count :
Integer
The number of experience levels to set. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Reset Player Experience
pl.resetLevel()
- Return value: Whether the setting was successful.
- Return value type:
Boolean
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Get Player Current Experience Points
pl.getCurrentExperience()
- Return value: The player's current experience points.
- Return value type:
Integer
Set Player Current Experience Points
pl.setCurrentExperience(count)
- Parameters
- count :
Integer
The number of experience points to set. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Get Player Total Experience Points
pl.getTotalExperience()
- Return value: The player's total experience points.
- Return value type:
Integer
Set Player Total Experience Points
pl.getTotalExperience(count)
- Parameters
- count :
Integer
The number of experience points to set. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Increase Player Experience Points
pl.addExperience(count)
- Parameters:
- count :
Integer
The amount of experience points to give to the player. - Return value: Whether the setting was successful.
- Return value type:
Boolean
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Decreases Player Experience Points
pl.reduceExperience(count)
- Parameters:
- count :
Integer
The number of experience points to reduce. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Get the Experience Points Needed for Players to Level Up
pl.getXpNeededForNextLevel()
- Return value: The amount of experience points required for the player to level up.
- Return value type:
Integer
Note that this method ignores the experience value that exceeds the level when calculating.
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Send the Player to the Specified Server
pl.transServer(server,port)
- Parameters:
-
server :
String
Target server IP / domain name -
port :
Integer
Target server port - Return value: Whether the transfer was successful or not.
- Return value type:
Boolean
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Crash the Player Client
pl.crash()
- Return value: Whether the execution was successful.
- Return value type:
Boolean
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Set Player Custom Sidebar
pl.setSidebar(title,data[,sortOrder])
-
Parameters:
-
title :
String
Sidebar Title - data :
Object<String-Integer>
Sidebar Object Content Object
Each key-value pair in the object will be set as a row of the sidebar content. -
sortOrder :
Number
(Optional) Sort order for sidebar content.0
In ascending order of scores,1
in descending order by score. Default is1
. -
Return value: Whether the setting was successful or not.
-
Return value type:
Boolean
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Remove Player Customization Sidebar
pl.removeSidebar()
- Return value: Whether the removal was successful.
- Return value type:
Boolean
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Sets the Custom Boss Health Bar That the Player Sees
pl.setBossBar(uid,title,percent,colour)
- Parameters:
- uid :
Number
Unique identifier, no conflicting duplicates! One uid for one line of bar - title :
String
Custom Health Bar Title - percent :
Integer
The percentage of health in the boss bar, the valid range is 0~100.0
is empty boss bar,100
is full. - colour :
Integer
Health bar color (default is 2 (RED)) - Return value: Whether the setting was successful or not.
- Return value type:
Boolean
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Remove the Player’s Custom Boss Health Bar
pl.removeBossBar(uid)
- Parameters:
- uid :
Number
Identifier, corresponding to setBossBar! - Return value: Whether the removal was successful.
- Return value type:
Boolean
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Get an Online Player's NBT Object
pl.getNbt()
- Return value: Player's NBT object.
- Return value type:
NbtCompound
Write to an Online Player's NBT Object
pl.setNbt(nbt)
- Parameters:
- nbt :
NbtCompound
NBT objects - Return value: Whether the write was successful or not.
- Return value type:
Boolean
For more usage of NBT objects, please refer to NBT Interface Documentation
Get an Player's NBT Object
mc.getPlayerNbt(uuid)
- Parameters:
- uuid :
String
Player`s UUID - Return value: Player's NBT object.
- Return value type:
NbtCompound
Using this API, you can operate offline player`s nbt.
Write to an Player's NBT Object
mc.setPlayerNbt(uuid,nbt)
- Parameters:
- uuid :
String
Player`s UUID - nbt :
NbtCompound
NBT objects - Return value: Whether the write was successful or not.
- Return value type:
Boolean
Using this API, you can operate offline player`s nbt.
Write Data to Some Special Tags of an Player's NBT Object
mc.setPlayerNbtTags(uuid,nbt,tags)
- Parameters:
- uuid :
String
Player`s UUID - nbt :
NbtCompound
NBT objects - tags :
Array
Tags need to write - Return value: Whether the write was successful or not.
- Return value type:
Boolean
Using this API, you can operate offline player`s nbt.
Delete an Player's NBT Object
mc.deletePlayerNbt(uuid)
- Parameters:
- uuid :
String
Player`s UUID - Return value: Whether the delete was successful or not.
- Return value type:
Boolean
Using this API, you can operate offline player`s nbt.
Add a Tag for the Player
pl.addTag(tag)
- Parameters:
- tag:
String
The tag string to be added. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Remove a Tag for a player
pl.removeTag(tag)
- Parameters:
- tag:
String
The tag string to remove. - Return value: Whether the removal was successful.
- Return value type:
Boolean
Check if the Player Has a Tag
pl.hasTag(tag)
- Parameters:
- tag:
String
Tag string to check - Return value: Whether the player has the tag.
- Return value type:
Boolean
Get a List of All Tags Player the Player Has
pl.getAllTags()
- Return value: List of all tag strings of the player.
- Return value type:
Array<String,String,...>
Get a List of the Player’s Abilities (From the Player’s NBT)
pl.getAbilities()
- Return value: A list object of key-value pairs of all player ability information.
- Return value type:
object<String-Any Type>
Each item in the list of key-value pairs looks like: "mayfly": 1
etc.
Get a list of the player's Attributes (from the player's NBT)
pl.getAttributes()
- Return value: An array of all property objects of the player.
- Return value type:
Array<Object,Object,...>
Each item in the array is a key-value pair list object Object
, and the Attributes object contains several contents such as Base
Current
DefaultMax
DefaultMin
Max
Min
Name
by default. Its content looks like:
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(Here it's displayed visually using JSON format)
Get Player Sprint Status
pl.isSprinting()
- Return value: Player's sprint state
- Return value type:
Boolean
Set Player Sprint State
pl.setSprinting(sprinting)
- Parameters:
- sprinting :
Boolean
Sprinting state. - Return value: Whether the setting was successful.
- Return value type:
Boolean
Sending packets to the player
pl.sendPacket(packet)
- Parameters:
- packet :
Packet
Packet - Return value: Whether the setting was successful.
- Return value type:
Boolean
Get the player's Biome ID
pl.getBiomeId()
- Return value: Biome ID
- Return value type:
Integer
Get the player's Biome Name
pl.getBiomeName()
- Return value: Biome Name
- Return value type:
String
Set Player Ability
pl.setAbility(AbilityID,Value)
- Parameters:
- AbilityID : Integer
Ability's ID
- Value : Boolean
Whether to turn on
- Return value: None
- Return value type: Boolean
Get player's effects
pl.getAllEffects()
- Return value: effect ID which is player owned
- Return type:
Array<number,number,...>
Add an effect for player
pl.addEffect(id, tick, level, showParticles)
- Parameter:
- id : Number
Effect ID
- tick : Number
Lasting time
- level : Number
Effect's level
- showParticles : Boolean
Whether to show particles
- Return value: Whether succeed
- Return type: Boolean
Remove an effect for player
pl.removeEffect(id)
- Parameter:
- id : Number
Effect ID
- Return value: Whether succeed
- Return type: Boolean
Name | ID |
---|---|
speed | 1 |
slowness | 2 |
haste | 3 |
mining_fatigue | 4 |
strength | 5 |
instant_health | 6 |
instant_damage | 7 |
jump_boost | 8 |
nausea | 9 |
regeneration | 10 |
resistance | 11 |
fire_resistance | 12 |
water_breathing | 13 |
invisibility | 14 |
blindness | 15 |
night_vision | 16 |
hunger | 17 |
weakness | 18 |
poison | 19 |
wither | 20 |
health_boost | 21 |
absorption | 22 |
saturation | 23 |
levitation | 24 |
fatal_poison | 25 |
conduit_power | 26 |
slow_falling | 27 |
bad_omen | 28 |
village_hero | 29 |
darkness | 30 |
Determine whether it is a simulated player
pl.isSimulatedPlayer()
- Return value: Is player a simulated player
- Return type:
Boolean
Simulated player (due to too much overlap with the player API, no new simulated player class was generated)
Create a simulated player
mc.spawnSimulatedPlayer(name,pos)
mc.spawnSimulatedPlayer(name,x,y,z,dimid)
- Parameters:
- name :
String
Name of simulted player - pos :
IntPos
/FloatPos
The coordinate object of the position of the spawned creature (or use x, y, z, dimid to determine the spawning position) - Return value: Generated (simulated) player object
- Return type:
Player
- If the return value is
Null
, it means the generation failed.
Simulated Player - Functions
Each simulated player object contains some member functions (member methods) that can be executed. For a specific simulated player object sp
, you can use the following functions to perform some operations on this simulated player.
Simulate Respawn
sp.simulateRespawn()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Attack
sp.simulateAttack([target])
-
Parameters:
-
target :
Entity
(Optional parameter) Attack target, default is the entity in the line of sight -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Destroy
sp.simulateDestroy([pos,face])
sp.simulateDestroy([block,face])
- Parameters:
- pos :
IntPos
(Optional parameter) The coordinates of the block to be destroyed, default is the block in the line of sight - block :
Block
(Optional parameter) The block to be destroyed, default is the block in the line of sight -
face :
Integer
(Optional parameter) Which face to destroy from -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Disconnect
sp.simulateDisconnect()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Simulate Interact
sp.simulateInteract([target])
sp.simulateInteract([pos,face])
sp.simulateInteract([block,face])
-
Parameters:
-
target :
Entity
(Optional parameter) Simulated interaction target, default is the block or entity in the line of sight - pos :
IntPos
(Optional parameter) Simulated interaction target, default is the block or entity in the line of sight - block :
Block
(Optional parameter) Simulated interaction target, default is the block or entity in the line of sight -
face :
Number
(Optional parameter) Simulated interaction target block face -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Jump
sp.simulateJump()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Look At a Block or Entity
sp.simulateLookAt(pos, [lookDuration])
sp.simulateLookAt(entity, [lookDuration])
sp.simulateLookAt(block, [lookDuration])
Tip
lookDuration
parameter not available in versions prior to 0.8.13
-
Parameters:
-
target :
Entity
The entity to look at - pos :
IntPos
/FloatPos
The coordinates to look at - block :
Block
The block to look at -
lookDuration:
Int
The duration SimulatedPlayer look
0 = Instant, 1 = Continuous, 2 = UntilMove -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Set Body Rotation
sp.simulateSetBodyRotation(rot)
-
Parameters:
-
rot :
Number
The angle to set -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Move Relative to Player Coordinate System
sp.simulateLocalMove()
- Parameters:
- pos :
IntPos
/FloatPos
Move direction -
speed :
Number
(Optional parameter) Move speed, default is 1 -
Return value: Whether the move request was successful
- Return type:
Boolean
Move Relative to World Coordinate System
sp.simulateWorldMove()
- Parameters:
- pos :
IntPos
/FloatPos
Move direction -
speed :
Number
(Optional parameter) Move speed, default is 1 -
Return value: Whether the move request was successful
- Return type:
Boolean
Move Straight to Coordinate
sp.simulateMoveTo()
- Parameters:
- pos :
IntPos
/FloatPos
Target position -
speed :
Number
(Optional parameter) Move speed, default is 1 -
Return value: Whether the move request was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Note: If you need automatic pathfinding, consider using Simulate Navigate Move
Simulate Navigate Move
sp.simulateNavigateTo(entity[,speed)
sp.simulateNavigateTo(pos[,speed])
-
Parameters:
-
entity :
Entity
Navigation target - pos :
IntPos
/FloatPos
Navigation target -
speed :
Number
(Optional parameter) Move speed, default is 1 -
Return value: Whether the specified location can be reached and the navigation path, structure: {isFullPath:
Boolean
,path:Number[3][]
} - Return type:
Object
Reference: mojang-gametest docs
Return value example:
JavaScript | |
---|---|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 |
|
Simulate Navigate Move (Multiple Targets)
sp.simulateNavigateTo(posArray[,speed])
-
Parameters:
-
posArray :
IntPos[]
/FloatPos[]
Navigation targets -
speed :
Number
(Optional parameter) Move speed, default is 1 -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Use Item
sp.simulateUseItem([slot,pos,face,relative])
sp.simulateUseItem([item,pos,face,relative])
-
Parameters:
-
item :
Item
(Optional parameter) The item to use, default is the selected item - slot :
Number
(Optional parameter) The slot where the item is located, default is the selected item - pos :
IntPos
(Optional parameter) Target coordinate, default is the facing block coordinate - face :
Number
(Optional parameter) Target block face, default is 0 -
relative :
FloatPos
(Optional parameter) Relative block offset coordinate, default is {0.5,0.5,0.5} -
Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Stop Destroying Block
sp.simulateStopDestroyingBlock()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Stop Interacting
sp.simulateStopInteracting()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Stop Moving
sp.simulateStopMoving()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs
Simulate Stop Using Item
sp.simulateStopUsingItem()
- Return value: Whether the simulation operation was successful
- Return type:
Boolean
Reference: mojang-gametest docs