LLSE - Event Listening Documentation
The event system allows plugins to respond to certain game events, allowing you to execute code when certain events occur.
The following APIs provide the ability to listen to game events and respond to them.
🔔 Monitor API
Register the specified listener function.
When a certain event in the game occurs, the corresponding listener function you set will be called by the engine, and you can process the related event at this time.
Add a Listener
mc.listen(event,callback)
- Parameters:
- event :
String
The name of the event to listen for (see the list of listening events below). - callback :
Function
Registered listener function (see below for function-related parameters).
When the specified event occurs, BDS will call the listener function you give and pass in the corresponding parameters. - Return value: Whether the event was successfully monitored.
- Return value type:
Boolean
Intercept Event
In LLSE's event monitoring system, generally you can pass return false
to intercept an event that can be intercepted. Intercepting an event means that after the script intercepts the BDS will no longer handle the event as if it never happened.
For example: intercepting a chat event will cause everyone to not see the chat message
However, intercepting events is only valid for BDS.
That is to say, intercepting an event does not affect other LLSE scripts that have corresponding listeners to process this event, but BDS can no longer receive it.
Avoid Mistakes
Sometimes, calling a specific API inside some event listeners will cause an infinite loop to collapse. Please avoid these situations.
Example: If you use the onConsoleCmd
event listener, and you call mc.runcmd(Ex)
, it will trigger another onConsoleCmd
event, which will lead to an infinite loop.
📜 Listen Event List
There is a list of the various events in sidebar that LLSE supports listening for.
Tip: You can obtain relevant information about the game objects obtained by listening, such as the coordinates of the block, the name of the entity, and so on.
At the same time, the member functions of these objects can also be called.
Notice! Some of the callback parameters passed in may sometimes be Null, which requires a good judgment check when writing code.