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LLSE - Event Listening Documentation

The event system allows plugins to respond to certain game events, allowing you to execute code when certain events occur.

The following APIs provide the ability to listen to game events and respond to them.

🔔 Monitor API

Register the specified listener function.
When a certain event in the game occurs, the corresponding listener function you set will be called by the engine, and you can process the related event at this time.

Add a Listener


  • Parameters:
  • event : String
    The name of the event to listen for (see the list of listening events below).
  • callback : Function
    Registered listener function (see below for function-related parameters).
    When the specified event occurs, BDS will call the listener function you give and pass in the corresponding parameters.
  • Return value: Whether the event was successfully monitored.
  • Return value type: Boolean

Intercept Event

In LLSE's event monitoring system, generally you can pass return false to intercept an event that can be intercepted. Intercepting an event means that after the script intercepts the BDS will no longer handle the event as if it never happened. For example: intercepting a chat event will cause everyone to not see the chat message

However, intercepting events is only valid for BDS.
That is to say, intercepting an event does not affect other LLSE scripts that have corresponding listeners to process this event, but BDS can no longer receive it.

Avoid Mistakes

Sometimes, calling a specific API inside some event listeners will cause an infinite loop to collapse. Please avoid these situations.
Example: If you use the onConsoleCmd event listener, and you call mc.runcmd(Ex), it will trigger another onConsoleCmd event, which will lead to an infinite loop.

📜 Listen Event List

There is a list of the various events in sidebar that LLSE supports listening for.

Tip: You can obtain relevant information about the game objects obtained by listening, such as the coordinates of the block, the name of the entity, and so on.
At the same time, the member functions of these objects can also be called.

Notice! Some of the callback parameters passed in may sometimes be Null, which requires a good judgment check when writing code.